42245a7062
Fix emissive textures
2022-06-23 16:18:00 -04:00
1aa10b7aa7
Fix torso not moving properly with tail
2022-06-22 23:13:46 -04:00
9a17550b74
Register wrapper functions for ticks/render
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Apparently dying breaks player entity checks, this fixes that. The
function will only run the tick/render if the player is alive.
2022-06-22 22:26:48 -04:00
b88e98d9fb
Ported to Figura 0.1.0
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A lot of stuff is disabled, commented out, etc.
Most main features are functional. Networking still needs to be done.
Changes include:
- Rewrite a lot of API calls for the new API
- Modify model groups to fit new version
- Add a LOT of TODO comments
- Add a ping placeholder table (allows pre existing ping code to work
locally)
- Register all tick functions, render() and player_init() to new
EventsAPI
- Disable avatar switcher until it can be implemented on the new version
- Disable code that is reliant on checking vanilla editing permission:
- rotation of vanilla torso/armor in tail animation
- Disable code reliant on data.save() and data.load() (settings)
- UVManager: disable table to vector conversion, rely on proper usage
- UV(): use vectors instead of table
- Disable action wheel until it can be rewritten
- Disable snore
- Disable Blockbench animations
- Convert colors to vectors
- Disable custom commands
- Disable tail armor. need to optimize in prewrite before changing
anything
- Potentially more things that I may have missed
2022-06-22 22:03:06 -04:00
d390023ef4
Add coc.nvim completions for new API
2022-06-22 21:59:33 -04:00
3db9cded3e
Move pm_refresh check to function
2022-04-05 20:34:35 -04:00
290af757e9
Clean up code for initial PartsManager refresh
2022-04-05 20:26:32 -04:00
f178094762
Make pmRefresh run PartsManager in same tick
2022-04-05 20:11:29 -04:00
111384703e
Re-enable parts in blockbench
2022-03-29 18:49:40 -04:00
03bb1ce125
Fix emissive names on legs
2022-03-29 18:39:23 -04:00
fa7aab7f1d
Fix color handling in setExpression()
2022-03-29 10:07:14 -04:00
7b51269f8b
Add model switcher
...
Requires https://github.com/dragekk/figura_avatar_api
2022-03-28 22:03:19 -04:00
3989dfaece
Fix emissives for arms and legs
2022-03-28 21:51:04 -04:00
ef7b997294
UwU
2022-03-28 13:16:26 -04:00
9e70916c0e
Implement color locking and state checks
2022-03-28 11:21:06 -04:00
b72b045f29
Change color for lava
2022-03-28 01:42:18 -04:00
62038dd44e
Add extra emissives to head
2022-03-28 01:39:30 -04:00
8b08face5a
Fix nether check
2022-03-28 01:30:53 -04:00
31aada06b8
Add color checking to tick
2022-03-28 01:26:12 -04:00
10a09c51a5
Rework expression handling code
2022-03-28 01:23:02 -04:00
28f02d2ce1
Basic conversion to layered face, currently broken
2022-03-27 23:51:13 -04:00
0696799382
Rework noise to fix z-fighting
2022-03-27 23:41:54 -04:00
2efcf33b18
Changes to emissives, emdots
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Convert some blue emissives to emdots and handle their color in script
2022-03-27 22:20:26 -04:00
438e7531c0
Group emissive dots
2022-03-27 21:21:13 -04:00
c35a0fcc25
Fix armor not showing on tail due to optimization
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Now the armor handler checks amror_enabled has been toggled as well as
the armor state itself
2022-03-27 18:48:39 -04:00
17aba8701e
Rearrange script (move some portable code to top
2022-03-27 00:16:17 -04:00
f3687a47a6
Replace rad() with math.rad()
...
This provides more accurate angle calculation and removes an unneeded
function
2022-03-26 16:06:21 -04:00
dfd52fc799
Update texture_emission.xcf
2022-03-26 12:38:36 -04:00
3a4df3c06d
Merge branch 'feature/aquatic'
2022-03-26 00:08:26 -04:00
348c90c0ad
Update CREDITS.md
2022-03-26 00:07:13 -04:00
12c8ffd2c1
Enable tail in lava
2022-03-26 00:00:09 -04:00
297ab9e40a
Keep tail while sleeping if visible (why?)
2022-03-25 21:54:52 -04:00
77bf36c488
Update texture
2022-03-25 21:51:01 -04:00
5e20434c71
Add animation to regular tail
2022-03-25 21:30:14 -04:00
d8bd8e3e41
Partially remodel tail
2022-03-25 20:38:52 -04:00
4598c74df3
Enable mertail by default
2022-03-25 19:05:43 -04:00
58e727445a
Revert "Remove unnecessary PartsManager refreshes"
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This reverts commit 625e784c579163009bd1c6eacff5f83b9d73556d.
Partial revert, only prevents syncState from clobbering local_state
2022-03-25 19:03:07 -04:00
dc630c863a
Prepopulate local_state table
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This should ensure variables always exist on non-host clients
2022-03-25 18:44:16 -04:00
dfb501a3c0
Change tail switch cooldown
2022-03-25 15:13:55 -04:00
7b86d87cc2
Tail animation: rotate vanilla torso instead
2022-03-25 14:17:50 -04:00
625e784c57
Remove unnecessary PartsManager refreshes
2022-03-25 14:17:25 -04:00
af40621ad0
Add emissive textures to tail
2022-03-25 13:15:35 -04:00
07536bc979
Reset angles when out of water
2022-03-25 12:35:16 -04:00
25759bc004
Reduce tail speed if out of water (e.g., flying)
2022-03-25 10:10:50 -04:00
4445c2e370
Animate tail
2022-03-25 09:54:25 -04:00
6056cc7a02
Change pivot point on armor trim
2022-03-25 09:52:34 -04:00
be0796a5ac
Fix armor UVs
2022-03-25 03:09:20 -04:00
b5bb6c6438
Add ugly workaround to fully load preview
2022-03-25 03:06:30 -04:00
33501b86ab
Update player_model
2022-03-25 02:50:21 -04:00
90b48096a6
Add tail armor handling to script
2022-03-25 02:43:48 -04:00