Change tail switch cooldown

This commit is contained in:
NullBite 2022-03-25 15:13:55 -04:00
parent 7b86d87cc2
commit dfb501a3c0
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A

View File

@ -703,7 +703,7 @@ function updateTailVisibility()
local water=player.isTouchingWater()
tail_cooldown=(tail_cooldown and tail_cooldown > 0) and tail_cooldown-1 or 0
if aquaticTailVisible() and (anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then
tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 5 and tail_cooldown or 5)
tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 10 and tail_cooldown or 10)
end
if old_state.aquaticTailVisible ~= aquaticTailVisible() then pmRefresh() end
old_state.aquaticTailVisible=aquaticTailVisible()