Tail animation: rotate vanilla torso instead
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@ -828,8 +828,11 @@ end
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function animateTail(val)
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local chest_rot = 3
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local per=2*math.pi
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model.Body.setRot(vectors.of{wave(val, per, 3), 0, 0})
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-- model.Body.setRot(vectors.of{wave(val, per, 3), 0, 0})
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armor_model.CHESTPLATE.setRot(vectors.of{-wave(val, per, rad(3)), 0, 0})
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-- this makes it work with partial vanilla
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vanilla_model.TORSO.setRot(vectors.of{-wave(val, per, rad(3)), 0, 0})
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vanilla_model.JACKET.setRot(vectors.of{-wave(val, per, rad(3.25)), 0, 0})
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model.Body.LeggingsTopTrimF.setRot(vectors.of{wave(val-1, per, 4), 0, 0})
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model.Body.LeggingsTopTrimB.setRot(vectors.of{wave(val-1, per, 4), 0, 0})
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