Remove unnecessary PartsManager refreshes
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af40621ad0
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625e784c57
81
script.lua
81
script.lua
@ -621,9 +621,7 @@ function pmRefresh()
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end
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function ping.syncState(tbl)
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for k, v in pairs(tbl) do
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local_state[k]=v
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end
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local_state=tbl
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pmRefresh()
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end
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@ -740,46 +738,52 @@ function armor()
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local boots = string.sub(boots_item.getType(), 11, -7)
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if local_state.armor_enabled then
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-- leggings
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armor_glint.leggings=leggings_item.hasGlint()
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local leggings_color=colorArmor(leggings_item) or armor_color[leggings]
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local uv=tailuvm:getUV(leggings)
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if uv ~= nil then
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armor_state.leggings=true
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for k, v in pairs(TAIL_LEGGINGS) do
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v.setUV(uv)
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end
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if leggings=="leather" then
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for k, v in pairs(TAIL_LEGGINGS_COLOR) do
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v.setColor(leggings_color)
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if old_state.leggings ~= leggings then
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-- leggings
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armor_glint.leggings=leggings_item.hasGlint()
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local leggings_color=colorArmor(leggings_item) or armor_color[leggings]
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local uv=tailuvm:getUV(leggings)
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if uv ~= nil then
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armor_state.leggings=true
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for k, v in pairs(TAIL_LEGGINGS) do
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v.setUV(uv)
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end
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if leggings=="leather" then
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for k, v in pairs(TAIL_LEGGINGS_COLOR) do
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v.setColor(leggings_color)
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end
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else
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for k, v in pairs(TAIL_LEGGINGS) do
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v.setColor({1, 1, 1})
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end
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end
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else
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for k, v in pairs(TAIL_LEGGINGS) do
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v.setColor({1, 1, 1})
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end
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armor_state.leggings=false
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end
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else
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armor_state.leggings=false
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pmRefresh()
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end
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-- boots
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armor_glint.boots=boots_item.hasGlint()
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local boots_color=colorArmor(boots_item) or armor_color[boots]
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local uv_boots=tailuvm:getUV(boots)
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if uv_boots ~= nil then
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armor_state.boots=true
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for k, v in pairs(TAIL_BOOTS) do
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v.setUV(uv_boots)
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end
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if boots=="leather" then
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model.Body.MTail1.MTail2.MTail3.Boot.setColor(boots_color)
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armor_state.leather_boots=true
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if old_state.boots ~= boots then
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-- boots
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armor_glint.boots=boots_item.hasGlint()
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local boots_color=colorArmor(boots_item) or armor_color[boots]
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local uv_boots=tailuvm:getUV(boots)
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if uv_boots ~= nil then
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armor_state.boots=true
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for k, v in pairs(TAIL_BOOTS) do
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v.setUV(uv_boots)
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end
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if boots=="leather" then
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model.Body.MTail1.MTail2.MTail3.Boot.setColor(boots_color)
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armor_state.leather_boots=true
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else
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model.Body.MTail1.MTail2.MTail3.Boot.setColor({1, 1, 1})
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armor_state.leather_boots=false
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end
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else
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model.Body.MTail1.MTail2.MTail3.Boot.setColor({1, 1, 1})
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armor_state.leather_boots=false
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armor_state.boots=false
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end
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else
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armor_state.boots=false
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pmRefresh()
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end
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else
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armor_glint.leggings=false
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@ -873,9 +877,6 @@ function player_init()
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v.setEnabled(true)
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end
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local_state=getLocalState()
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if cooldown(1, "refreshAll") then
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PartsManager.refreshAll()
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end
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syncState()
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end
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-- Initial configuration --
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@ -930,8 +931,6 @@ function tick()
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cooldown(1, "refreshAll")
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PartsManager.refreshAll()
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refreshed=true
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else
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pmRefresh()
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end
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updateTailVisibility()
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