From dfb501a3c07f4b207d483c9373ea1d79cf80eb40 Mon Sep 17 00:00:00 2001 From: NullBite Date: Fri, 25 Mar 2022 15:13:55 -0400 Subject: [PATCH] Change tail switch cooldown --- script.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/script.lua b/script.lua index 100001b..f56ca8d 100644 --- a/script.lua +++ b/script.lua @@ -703,7 +703,7 @@ function updateTailVisibility() local water=player.isTouchingWater() tail_cooldown=(tail_cooldown and tail_cooldown > 0) and tail_cooldown-1 or 0 if aquaticTailVisible() and (anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then - tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 5 and tail_cooldown or 5) + tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 10 and tail_cooldown or 10) end if old_state.aquaticTailVisible ~= aquaticTailVisible() then pmRefresh() end old_state.aquaticTailVisible=aquaticTailVisible()