Reset angles when out of water
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@ -817,6 +817,10 @@ function colorArmor(item)
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end
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-- }}}
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function resetAngles(part)
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part.setRot(vectors.of{0,0,0})
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end
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function animateTail(val)
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local chest_rot = 3
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local per=2*math.pi
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@ -943,6 +947,11 @@ end
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function render(delta)
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if aquaticTailVisible() then
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animateTail((lerp(old_state.anim_cycle, anim_cycle, delta) * 0.2))
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else
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resetAngles(model.Body)
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resetAngles(vanilla_model.TORSO)
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resetAngles(vanilla_model.JACKET)
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resetAngles(armor_model.CHESTPLATE)
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end
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end
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-- }}}
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