Replace rad() with math.rad()

This provides more accurate angle calculation and removes an unneeded
function
This commit is contained in:
NullBite 2022-03-26 16:06:21 -04:00
parent dfd52fc799
commit f3687a47a6
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A

@ -208,7 +208,6 @@ end
--- @param amp number Peak amplitude of sine wave
function wave(x, period, amp) return math.sin((2/period)*math.pi*(x%period))*amp end
function lerp(a, b, t) return a + ((b - a) * t) end
function rad(x) return x*math.pi/180 end
-- }}}
-- Master and local state variables -- {{{
@ -849,10 +848,10 @@ function animateMTail(val)
local chest_rot = 3
local per=2*math.pi
-- model.Body.setRot(vectors.of{wave(val, per, 3), 0, 0})
armor_model.CHESTPLATE.setRot(vectors.of{-wave(val, per, rad(3)), 0, 0})
armor_model.CHESTPLATE.setRot(vectors.of{-wave(val, per, math.rad(3)), 0, 0})
-- this makes it work with partial vanilla
vanilla_model.TORSO.setRot(vectors.of{-wave(val, per, rad(3)), 0, 0})
vanilla_model.JACKET.setRot(vectors.of{-wave(val, per, rad(3.25)), 0, 0})
vanilla_model.TORSO.setRot(vectors.of{-wave(val, per, math.rad(3)), 0, 0})
vanilla_model.JACKET.setRot(vectors.of{-wave(val, per, math.rad(3)), 0, 0})
model.Body.LeggingsTopTrimF.setRot(vectors.of{wave(val-1, per, 4), 0, 0})
model.Body.LeggingsTopTrimB.setRot(vectors.of{wave(val-1, per, 4), 0, 0})