8da3f6267f
Add folder of useful code snippets
2022-03-24 13:10:17 -04:00
cb72f0dc55
Add setting to always show mertail
...
mainly for debugging/screenshots, this looks stupid lmao
2022-03-24 12:43:04 -04:00
be66518564
Hide leggings/boots when mertail is visible
2022-03-24 12:05:28 -04:00
12096f29ec
Don't overwrite local_state in syncState()
2022-03-24 11:55:36 -04:00
2c59cbbefb
Fix Figura preview when game is paused
...
Works by setting local_state in player_init, then running refreshAll()
and manually setting cooldown in the same call instead of queueing it
for the next tick, which never happens if the game is paused.
2022-03-24 11:38:27 -04:00
5d38f2110e
Add getCanModifyVanilla() to PM rules
2022-03-24 09:48:06 -04:00
11ee2778ff
Enable all models in case disabled in Blockbench
...
This is done before running PartsManager.refreshAll(). All parts are
managed by PartsManager instead of using Blockbench visibility
2022-03-24 09:39:36 -04:00
0d3568e3d4
Merge branch 'feature/rate_limiter' into feature/aquatic
2022-03-24 09:04:12 -04:00
3288dfea0a
Re-enable tail in blockbench
2022-03-24 02:21:32 -04:00
b6e4ec8a49
Add mertail to vanilla_partial list
2022-03-24 02:18:40 -04:00
858c7d401b
Add tpose emote
2022-03-24 02:15:07 -04:00
f0af26d609
Add mertail to model
2022-03-24 01:15:21 -04:00
44d799473f
Add CREDITS.md
...
I am starting to integrate stuff that other people have made, and I
should credit them for it
2022-03-23 23:28:30 -04:00
0f16fc3579
Add rate limiter and rate limit refreshAll
...
refreshAll is a very instruction heavy call, it will easily overrun
instruction limit on unstrusted clients if not controlled
2022-03-23 22:13:43 -04:00
3c21c6c581
Add math function for animation
2022-03-23 21:31:27 -04:00
f0fa8ef459
Merge branch 'hotfix/data-load' into feature/aquatic
2022-03-23 15:53:31 -04:00
d006d88009
Merge branch 'hotfix/data-load'
2022-03-23 15:52:46 -04:00
45d47b2a56
Fix settings loading if no settings file exists
2022-03-23 15:51:43 -04:00
6b64bc0a13
Add setting for tail enabled, PM manage cape
...
Move cape to PartsManager so it can be disabled when tail is enabled
2022-03-23 14:35:17 -04:00
a0097ff86d
Convert to per-face UV, optimize tail texture
2022-03-23 13:31:04 -04:00
c78423a925
Fix tail rotation, should be set per bone
2022-03-23 12:08:48 -04:00
ef56762e46
Add noise texture to tail
...
Noise generation in GIMP:
alpha: 1.0, scale: 6.0, iterations: 3
adjust color levels: gamma 1.75
2022-03-23 11:49:32 -04:00
5f745154d9
Add tail to vanilla_partial whitelist
2022-03-23 02:02:22 -04:00
c701f54c90
Add tail to model, bare texture, fix later
2022-03-23 01:43:45 -04:00
9dc09da1b1
Add PartsManager rule for normal tail
2022-03-23 01:43:44 -04:00
6b27777cb9
Change vim modeline
2022-03-23 01:43:43 -04:00
cf7db74863
Add function to get all child parts recursively
2022-03-23 01:31:05 -04:00
6f37b20c5d
Add *UNSAFE* json dump for debugging
...
ripped from stackoverflow
2022-03-23 01:30:07 -04:00
d37ec04dc0
Use local PM instead of global PartsManager for
...
This will ease in converting PartsManager to OOP
2022-03-22 22:42:53 -04:00
9bd53b7e75
Improve dumpTable function
2022-03-22 22:42:19 -04:00
d34c5204df
Clean up and document PartsManger
2022-03-22 14:24:38 -04:00
89dbf2ef2c
Move health to old state, add underwater state
...
Sync when underwater state changes
2022-03-21 23:12:22 -04:00
f1ad854993
Move all visibility management to PartsManager
2022-03-21 23:08:29 -04:00
aa4772ca02
Add PartsManager visibility rules, new config opts
2022-03-21 21:48:43 -04:00
e1108238a4
Refactor model groups
2022-03-21 21:47:59 -04:00
4a19ddf72b
Fix a lot of bugs in PartsManager
2022-03-21 21:46:42 -04:00
0ca5905ab6
Parts manager: actually evaluate functions
2022-03-21 18:17:59 -04:00
1cfe63e7de
Add basic parts management code
2022-03-21 18:12:50 -04:00
72a8670e13
Fix reduce and ireduce parameter order
2022-03-21 18:11:34 -04:00
63472fac77
Add more vim folds
2022-03-21 15:39:34 -04:00
59d9e7ff7a
Add reduce and ireduce functions (untested)
2022-03-21 15:30:58 -04:00
cd3ecae481
Add basic settings manager
2022-03-21 15:28:29 -04:00
3eb3dacfb0
Fix filter function
2022-03-21 10:32:44 -04:00
7de0e7f399
Refactor state management, other changes
...
- State information stored in a table that is automatically populated
- Changing state data handled by function instead of duplicating code
- Add configuration to print all configs on skin load
- Add debugPrint function which prints variable and returns it
- Use local scope for snore functions
2022-03-20 23:43:27 -04:00
752aca78c7
Add items to Lua globals list
2022-03-20 23:32:05 -04:00
96da4a7cbd
Add function to merge two tables
2022-03-20 22:27:49 -04:00
fb64a26414
Add EmmyLua annotations to utility functions
2022-03-20 22:27:25 -04:00
147c1a2f69
Fix unstring number conversion
2022-03-20 22:02:08 -04:00
5c41c4d1d5
Change parameter order for filter and map
2022-03-20 22:01:28 -04:00
42f3f96a19
Add filter function
...
Works like other programming languages
filter(table, func): return table of items
2022-03-20 21:56:24 -04:00