Change tail switch cooldown
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@ -703,7 +703,7 @@ function updateTailVisibility()
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local water=player.isTouchingWater()
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local water=player.isTouchingWater()
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tail_cooldown=(tail_cooldown and tail_cooldown > 0) and tail_cooldown-1 or 0
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tail_cooldown=(tail_cooldown and tail_cooldown > 0) and tail_cooldown-1 or 0
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if aquaticTailVisible() and (anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then
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if aquaticTailVisible() and (anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then
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tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 5 and tail_cooldown or 5)
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tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 10 and tail_cooldown or 10)
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end
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end
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if old_state.aquaticTailVisible ~= aquaticTailVisible() then pmRefresh() end
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if old_state.aquaticTailVisible ~= aquaticTailVisible() then pmRefresh() end
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old_state.aquaticTailVisible=aquaticTailVisible()
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old_state.aquaticTailVisible=aquaticTailVisible()
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