Add UVManager

This commit is contained in:
NullBite 2023-06-21 19:41:41 -04:00
parent 2656ab02e5
commit e30a49af3b
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A

62
UVManager.lua Normal file
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@ -0,0 +1,62 @@
local mt={}
--- @class UVManager
UVManager = {
step=vec(0,0),
offset=vec(0,0),
positions={},
part=nil,
dimensions=nil
}
mt.__index=UVManager
--- @return UVManager
--- @param step Vector2 A vector representing the distance between UVs
--- @param offset Vector2 A vector represnting the starting point for UVs, or nil
--- @param positions table A dictionary of names and offset vectors
--- @param part ModelPart Model part to manage
function UVManager.new(self, step, offset, positions, part)
local t={}
if step ~= nil then t.step=step end
if offset ~= nil then t.offset=offset end
if positions ~= nil then t.positions=positions end
if part ~= nil then
UVManager.setPart(t, part)
end
t=setmetatable(t, mt)
return t
end
--- @param part ModelPart Model part to manage
function UVManager.setPart(self, part)
self.part=part
self.dimensions=part:getTextureSize()
end
function UVManager.getUV(self, input)
local vect={}
local stp=self.step
local offset=self.offset
if type(input) == "string" then
if self.positions[input] == nil then return nil end
vect=self.positions[input]
else
vect=vectors.of(input)
end
local u=offset.x+(vect.x*stp.x)
local v=offset.y+(vect.y*stp.y)
if self.dimensions ~= nil then
-- TODO override for my specific texture, replace this with matrix stuff
-- (get rid of division once you figure out how setUVMatrix works)
return vec(u/(self.dimensions.x/2), v/(self.dimensions.y/2))
else
return util.UV{u, v}
end
end
function UVManager.setUV(self, input)
if self.part == nil then return false end
self.part:setUV(self:getUV(input))
end
return UVManager