- add very ambitious plans to rewrite state syncing - move partial_vanilla to unplanned section
61 lines
2.3 KiB
Markdown
61 lines
2.3 KiB
Markdown
# TODO
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## General
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- [ ] use matrix thing for UVManager (linear algebra is hard)
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- [ ] Add action wheel icons
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- [ ] add separate function for updating relevant state variables instead of
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sending full state to save bandwidth
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- [ ] add function that gets total health with absoprtion
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- [ ] retractable wipers when it rains
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## Rewrite
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- [ ] fix data api
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- [ ] ConfigAPI
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- [ ] reimplement avatar settings
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- [ ] fix sound
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- [ ] fix Blockbench animations
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- [ ] fix or disable custom commands (can probably use `/figura run`)
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- [ ] fix armor, won't re-enable until cleanup
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## Cleanup
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- [ ] Rewrite state management and synchronization code to be less horrifying
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- [ ] one library for syncing state
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- [ ] sender side: allow syncing entire state (EXPENSIVE) or just
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single values
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- [ ] internally map variable names to a number deterministically
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to reduce unnecessary data transfer
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i.e. t["this_is_a_very_long_but_readable_variable_name"]=42 ->
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t[6]=42
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- [ ] use a lookup table/array based on order added
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- [ ] user should never see this, variable name to number
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translation should be completely transparent
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- [ ] alternatively no manual syncing; state should be implicitly
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"shared" and can only be written to/read from via functions to
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prevent bad programming from desyncing state
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- [ ] receiver side: register handler function that has access to both
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old and new state
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- [ ] receive value -> run handler function -> replace old value with current
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- [ ] i think figura has a shared storage thing but it's not real time,
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mirror values to this so newly initialized players load with
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correct state
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- [ ] one library for storing configs and their default values
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- [ ] this will insert values into the shared state using the other library
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- [ ] potentailly rework shared state variables
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- [ ] rework appropriate action wheel items as ToggleAction instead of ClickAction
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- [ ] split off large snippets of code into separate files
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- [.] PartsManager
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- [.] UVManager
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- [.] utility functions
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- [ ] cleanup tick functions, timers
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- [ ] cleanup armor code to make less redundant
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# Low priority
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- [ ] reimplement partial vanilla as texture swap
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- [x] remove partial_vanilla stuff from PartsManager
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- [ ] fix UVManager with matrices or something
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- [ ] add swap to skin texture
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# Done
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- [x] fix pings
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- [x] fix action wheel
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