figura-protogen/TODO.md
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Update TODO.md
- add very ambitious plans to rewrite state syncing
- move partial_vanilla to unplanned section
2023-06-22 02:42:57 -04:00

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# TODO
## General
- [ ] use matrix thing for UVManager (linear algebra is hard)
- [ ] Add action wheel icons
- [ ] add separate function for updating relevant state variables instead of
sending full state to save bandwidth
- [ ] add function that gets total health with absoprtion
- [ ] retractable wipers when it rains
## Rewrite
- [ ] fix data api
- [ ] ConfigAPI
- [ ] reimplement avatar settings
- [ ] fix sound
- [ ] fix Blockbench animations
- [ ] fix or disable custom commands (can probably use `/figura run`)
- [ ] fix armor, won't re-enable until cleanup
## Cleanup
- [ ] Rewrite state management and synchronization code to be less horrifying
- [ ] one library for syncing state
- [ ] sender side: allow syncing entire state (EXPENSIVE) or just
single values
- [ ] internally map variable names to a number deterministically
to reduce unnecessary data transfer
i.e. t["this_is_a_very_long_but_readable_variable_name"]=42 ->
t[6]=42
- [ ] use a lookup table/array based on order added
- [ ] user should never see this, variable name to number
translation should be completely transparent
- [ ] alternatively no manual syncing; state should be implicitly
"shared" and can only be written to/read from via functions to
prevent bad programming from desyncing state
- [ ] receiver side: register handler function that has access to both
old and new state
- [ ] receive value -> run handler function -> replace old value with current
- [ ] i think figura has a shared storage thing but it's not real time,
mirror values to this so newly initialized players load with
correct state
- [ ] one library for storing configs and their default values
- [ ] this will insert values into the shared state using the other library
- [ ] potentailly rework shared state variables
- [ ] rework appropriate action wheel items as ToggleAction instead of ClickAction
- [ ] split off large snippets of code into separate files
- [.] PartsManager
- [.] UVManager
- [.] utility functions
- [ ] cleanup tick functions, timers
- [ ] cleanup armor code to make less redundant
# Low priority
- [ ] reimplement partial vanilla as texture swap
- [x] remove partial_vanilla stuff from PartsManager
- [ ] fix UVManager with matrices or something
- [ ] add swap to skin texture
# Done
- [x] fix pings
- [x] fix action wheel