Change angle of mermaid tail when sitting
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@ -614,7 +614,7 @@ function animateMTail(val)
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-- vanilla_model.JACKET:setRot(vec( -wave(val, period, math.rad(3)), 0, 0 ))
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-- vanilla_model.JACKET:setRot(vec( -wave(val, period, math.rad(3)), 0, 0 ))
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if player:getVehicle() then
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if player:getVehicle() then
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TAIL_BONES[1]:setRot(vec(80,0,0))
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TAIL_BONES[1]:setRot(vec(85,0,0))
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else
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else
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resetAngles(model.Body)
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resetAngles(model.Body)
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model.Body:setRot(vec( wave(val, period, 3), 0, 0 ))
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model.Body:setRot(vec( wave(val, period, 3), 0, 0 ))
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