diff --git a/script.lua b/script.lua index 1ecb943..d21cd51 100644 --- a/script.lua +++ b/script.lua @@ -614,7 +614,7 @@ function animateMTail(val) -- vanilla_model.JACKET:setRot(vec( -wave(val, period, math.rad(3)), 0, 0 )) if player:getVehicle() then - TAIL_BONES[1]:setRot(vec(80,0,0)) + TAIL_BONES[1]:setRot(vec(85,0,0)) else resetAngles(model.Body) model.Body:setRot(vec( wave(val, period, 3), 0, 0 ))