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083d8319eb
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92b4b99083
@ -207,9 +207,10 @@ function sharedstate.commit()
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-- }
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-- send_queue[key]=t
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-- end
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pings.sharedstate_recv_table(state_queue)
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sharedstate.clear()
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pings.sharedstate_unpack(state_queue)
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state_queue={}
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end
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--- Clear a value from the shared state queue
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10
timers.lua
10
timers.lua
@ -4,10 +4,6 @@
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timers={}
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do
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local timers = {}
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--- Wait
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--Wait a certain number of ticks and execute a function.
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---@param ticks integer Number of ticks to wait
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---@param next function Callback to run
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function wait(ticks,next)
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table.insert(timers, {t=world.getTime()+ticks,n=next})
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end
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@ -28,12 +24,6 @@ timers.wait=wait
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-- if timer is armed twice before expiring it will only be called once) --
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do
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local timers = {}
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--- Wait
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--Wait a certain number of ticks and execute a function. Store the timer with a name so that
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--it can be overwritten.
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---@param ticks integer Number of ticks to wait
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---@param next function Callback to run
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---@param name function Name of callback
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function namedWait(ticks, next, name)
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-- main difference, this will overwrite an existing timer with
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-- the same name
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