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8428d6e027
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58881b06db
2
nulllib
2
nulllib
@ -1 +1 @@
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Subproject commit a65b6b323dc7c3c80f0305b28f126cd9d2b317ac
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Subproject commit b891cf1efce1f68b1be09063e4cb83af5ac8a180
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58
script.lua
58
script.lua
@ -3,6 +3,12 @@
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--- Initial definitions ---
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--- Initial definitions ---
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-- rewrite compat
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-- rewrite compat
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model=models.player_model
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model=models.player_model
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armor_model={
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["BOOTS"]=vanilla_model.BOOTS,
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["LEGGINGS"]=vanilla_model.LEGGINGS,
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["CHESTPLATE"]=vanilla_model.CHESTPLATE,
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["HELMET"]=vanilla_model.HELMET
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}
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ping=pings
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ping=pings
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-- Texture dimensions --
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-- Texture dimensions --
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@ -21,21 +27,13 @@ sharedconfig=require("nulllib.sharedconfig")
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wave=nmath.wave
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wave=nmath.wave
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lerp=math.lerp
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lerp=math.lerp
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-- Master config -- {{{
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-- Master and local state variables -- {{{
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-- Local State (these are copied by pings at runtime) --
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-- Local State (these are copied by pings at runtime) --
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---@deprecated use sharedstate or sharedconfig
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local_state={}
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local_state={}
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---@deprecated use sharedstate or sharedconfig
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old_state={}
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old_state={}
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-- master state variables and configuration (do not access within pings) --
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-- master state variables and configuration (do not access within pings) --
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do
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do
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local function refresh_armor()
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local is_host=host:isHost()
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if player:isLoaded() then PartsManager.refreshPartList(VANILLA_GROUPS.ARMOR) end
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end
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local function refresh_tail()
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if player:isLoaded() then PartsManager.refreshPart(model.Body_Tail) end
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end
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local defaults={
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local defaults={
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["armor_enabled"]=true,
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["armor_enabled"]=true,
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["vanilla_enabled"]=false,
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["vanilla_enabled"]=false,
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@ -43,12 +41,6 @@ do
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["print_settings"]=false,
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["print_settings"]=false,
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["tail_enabled"]=true,
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["tail_enabled"]=true,
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}
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}
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local callbacks={
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["armor_enabled"]=refresh_armor,
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["tail_enabled"]=refresh_tail
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}
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sharedconfig.load_defaults(defaults, callbacks)
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end
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end
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function printSettings()
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function printSettings()
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@ -64,19 +56,20 @@ end
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-- Part groups {{{
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-- Part groups {{{
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VANILLA_GROUPS={
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VANILLA_GROUPS={
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["HEAD"]={vanilla_model.HEAD, vanilla_model.HAT},
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["HEAD"]={vanilla_model.HEAD, vanilla_model.HAT},
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["TORSO"]={vanilla_model.BODY, vanilla_model.JACKET},
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["TORSO"]={vanilla_model.TORSO, vanilla_model.JACKET},
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["LEFT_ARM"]={vanilla_model.LEFT_ARM, vanilla_model.LEFT_SLEEVE},
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["LEFT_ARM"]={vanilla_model.LEFT_ARM, vanilla_model.LEFT_SLEEVE},
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["RIGHT_ARM"]={vanilla_model.RIGHT_ARM, vanilla_model.RIGHT_SLEEVE},
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["RIGHT_ARM"]={vanilla_model.RIGHT_ARM, vanilla_model.RIGHT_SLEEVE},
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["LEFT_LEG"]={vanilla_model.LEFT_LEG, vanilla_model.LEFT_PANTS},
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["LEFT_LEG"]={vanilla_model.LEFT_LEG, vanilla_model.LEFT_PANTS_LEG},
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["RIGHT_LEG"]={vanilla_model.RIGHT_LEG, vanilla_model.RIGHT_PANTS},
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["RIGHT_LEG"]={vanilla_model.RIGHT_LEG, vanilla_model.RIGHT_PANTS_LEG},
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["OUTER"]={ vanilla_model.HAT, vanilla_model.JACKET, vanilla_model.LEFT_SLEEVE, vanilla_model.RIGHT_SLEEVE, vanilla_model.LEFT_PANTS, vanilla_model.RIGHT_PANTS },
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["OUTER"]={ vanilla_model.HAT, vanilla_model.JACKET, vanilla_model.LEFT_SLEEVE, vanilla_model.RIGHT_SLEEVE, vanilla_model.LEFT_PANTS_LEG, vanilla_model.RIGHT_PANTS_LEG },
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["INNER"]={ vanilla_model.HEAD, vanilla_model.BODY, vanilla_model.LEFT_ARM, vanilla_model.RIGHT_ARM, vanilla_model.LEFT_LEG, vanilla_model.RIGHT_LEG },
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["INNER"]={ vanilla_model.HEAD, vanilla_model.TORSO, vanilla_model.LEFT_ARM, vanilla_model.RIGHT_ARM, vanilla_model.LEFT_LEG, vanilla_model.RIGHT_LEG },
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["ALL"]={},
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["ALL"]={},
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["ARMOR"]={vanilla_model.HELMET, vanilla_model.LEGGINGS, vanilla_model.BOOTS, vanilla_model.CHESTPLATE}
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["ARMOR"]={}
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}
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}
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for _, v in pairs(VANILLA_GROUPS.INNER) do table.insert(VANILLA_GROUPS.ALL,v) end
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for _, v in pairs(VANILLA_GROUPS.INNER) do table.insert(VANILLA_GROUPS.ALL,v) end
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for _, v in pairs(VANILLA_GROUPS.OUTER) do table.insert(VANILLA_GROUPS.ALL,v) end
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for _, v in pairs(VANILLA_GROUPS.OUTER) do table.insert(VANILLA_GROUPS.ALL,v) end
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for _, v in pairs(armor_model) do table.insert(VANILLA_GROUPS.ARMOR, v) end
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MAIN_GROUPS={model.Head, model.RightArm, model.LeftArm, model.RightLeg, model.LeftLeg, model.Body } -- RightArm LeftArm RightLeg LeftLeg Body Head
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MAIN_GROUPS={model.Head, model.RightArm, model.LeftArm, model.RightLeg, model.LeftLeg, model.Body } -- RightArm LeftArm RightLeg LeftLeg Body Head
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TAIL_BONES={model.Body_Tail, model.Body_Tail.Tail2, model.Body_Tail.Tail2.Tail3, model.Body_Tail.Tail2.Tail3.Tail4}
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TAIL_BONES={model.Body_Tail, model.Body_Tail.Tail2, model.Body_Tail.Tail2.Tail3, model.Body_Tail.Tail2.Tail3.Tail4}
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@ -149,11 +142,11 @@ TAIL_ROT={vec( 37.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -15, 0
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do
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do
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local can_modify_vanilla=avatar:canEditVanillaModel()
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local can_modify_vanilla=avatar:canEditVanillaModel()
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local function forceVanilla()
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local function forceVanilla()
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return not can_modify_vanilla or sharedconfig.load("vanilla_enabled")
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return not can_modify_vanilla or local_state.vanilla_enabled
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end
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end
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local function vanillaPartial()
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local function vanillaPartial()
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return not sharedconfig.load("vanilla_enabled") and sharedconfig.load("vanilla_partial")
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return not local_state.vanilla_enabled and local_state.vanilla_partial
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end
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end
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@ -162,23 +155,23 @@ do
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local vanilla_partial_disabled=MAIN_GROUPS
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local vanilla_partial_disabled=MAIN_GROUPS
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-- Vanilla state
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-- Vanilla state
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PM.addPartListFunction(VANILLA_GROUPS.ALL, function() return false end)
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PM.addPartGroupFunction(VANILLA_GROUPS.ALL, function() return false end)
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PM.addPartListFunction(VANILLA_GROUPS.ALL, function(last) return last or forceVanilla() end)
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PM.addPartGroupFunction(VANILLA_GROUPS.ALL, function(last) return last or forceVanilla() end)
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PM.addPartListFunction(VANILLA_GROUPS.ALL, function(last) return last or vanillaPartial() end)
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PM.addPartGroupFunction(VANILLA_GROUPS.ALL, function(last) return last or vanillaPartial() end)
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-- disable cape if tail enabled
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-- disable cape if tail enabled
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PM.addPartFunction(vanilla_model.CAPE, function(last) return last and not sharedconfig.load("tail_enabled") end)
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PM.addPartFunction(vanilla_model.CAPE, function(last) return last and not local_state.tail_enabled end)
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-- Custom state
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-- Custom state
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PM.addPartListFunction(vanilla_partial_disabled, function(last) return last and not vanillaPartial() end)
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PM.addPartGroupFunction(vanilla_partial_disabled, function(last) return last and not vanillaPartial() end)
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PM.addPartListFunction(MAIN_GROUPS, function(last) return last and not forceVanilla() end)
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PM.addPartGroupFunction(MAIN_GROUPS, function(last) return last and not forceVanilla() end)
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-- enable tail
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-- enable tail
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PM.addPartFunction(model.Body_Tail, function(last) return last and sharedconfig.load("tail_enabled") end)
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PM.addPartFunction(model.Body_Tail, function(last) return last and local_state.tail_enabled end)
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-- Armor state
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-- Armor state
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PM.addPartListFunction(VANILLA_GROUPS.ARMOR, function(last) return last and sharedconfig.load("armor_enabled") end)
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PM.addPartGroupFunction(VANILLA_GROUPS.ARMOR, function(last) return last and local_state.armor_enabled end)
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end
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end
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@ -204,7 +197,6 @@ function player_init()
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-- end
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-- end
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-- syncState()
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-- syncState()
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events.ENTITY_INIT:remove("player_init")
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events.ENTITY_INIT:remove("player_init")
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PartsManager.refreshAll()
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end
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end
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events.ENTITY_INIT:register(function() return player_init() end, "player_init")
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events.ENTITY_INIT:register(function() return player_init() end, "player_init")
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