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2 changed files with 26 additions and 23 deletions

@ -1 +1 @@
Subproject commit d43bc611c794790129e55dd2aeb0a22318a273de
Subproject commit b891cf1efce1f68b1be09063e4cb83af5ac8a180

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@ -3,6 +3,12 @@
--- Initial definitions ---
-- rewrite compat
model=models.player_model
armor_model={
["BOOTS"]=vanilla_model.BOOTS,
["LEGGINGS"]=vanilla_model.LEGGINGS,
["CHESTPLATE"]=vanilla_model.CHESTPLATE,
["HELMET"]=vanilla_model.HELMET
}
ping=pings
-- Texture dimensions --
@ -21,14 +27,13 @@ sharedconfig=require("nulllib.sharedconfig")
wave=nmath.wave
lerp=math.lerp
-- Master config -- {{{
-- Master and local state variables -- {{{
-- Local State (these are copied by pings at runtime) --
---@deprecated use sharedstate or sharedconfig
local_state={}
---@deprecated use sharedstate or sharedconfig
old_state={}
-- master state variables and configuration (do not access within pings) --
do
local is_host=host:isHost()
local defaults={
["armor_enabled"]=true,
["vanilla_enabled"]=false,
@ -36,8 +41,6 @@ do
["print_settings"]=false,
["tail_enabled"]=true,
}
sharedconfig.load_defaults(defaults)
end
function printSettings()
@ -53,19 +56,20 @@ end
-- Part groups {{{
VANILLA_GROUPS={
["HEAD"]={vanilla_model.HEAD, vanilla_model.HAT},
["TORSO"]={vanilla_model.BODY, vanilla_model.JACKET},
["TORSO"]={vanilla_model.TORSO, vanilla_model.JACKET},
["LEFT_ARM"]={vanilla_model.LEFT_ARM, vanilla_model.LEFT_SLEEVE},
["RIGHT_ARM"]={vanilla_model.RIGHT_ARM, vanilla_model.RIGHT_SLEEVE},
["LEFT_LEG"]={vanilla_model.LEFT_LEG, vanilla_model.LEFT_PANTS},
["RIGHT_LEG"]={vanilla_model.RIGHT_LEG, vanilla_model.RIGHT_PANTS},
["OUTER"]={ vanilla_model.HAT, vanilla_model.JACKET, vanilla_model.LEFT_SLEEVE, vanilla_model.RIGHT_SLEEVE, vanilla_model.LEFT_PANTS, vanilla_model.RIGHT_PANTS },
["INNER"]={ vanilla_model.HEAD, vanilla_model.BODY, vanilla_model.LEFT_ARM, vanilla_model.RIGHT_ARM, vanilla_model.LEFT_LEG, vanilla_model.RIGHT_LEG },
["LEFT_LEG"]={vanilla_model.LEFT_LEG, vanilla_model.LEFT_PANTS_LEG},
["RIGHT_LEG"]={vanilla_model.RIGHT_LEG, vanilla_model.RIGHT_PANTS_LEG},
["OUTER"]={ vanilla_model.HAT, vanilla_model.JACKET, vanilla_model.LEFT_SLEEVE, vanilla_model.RIGHT_SLEEVE, vanilla_model.LEFT_PANTS_LEG, vanilla_model.RIGHT_PANTS_LEG },
["INNER"]={ vanilla_model.HEAD, vanilla_model.TORSO, vanilla_model.LEFT_ARM, vanilla_model.RIGHT_ARM, vanilla_model.LEFT_LEG, vanilla_model.RIGHT_LEG },
["ALL"]={},
["ARMOR"]={vanilla_model.HELMET, vanilla_model.LEGGINGS, vanilla_model.BOOTS, vanilla_model.CHESTPLATE}
["ARMOR"]={}
}
for _, v in pairs(VANILLA_GROUPS.INNER) do table.insert(VANILLA_GROUPS.ALL,v) end
for _, v in pairs(VANILLA_GROUPS.OUTER) do table.insert(VANILLA_GROUPS.ALL,v) end
for _, v in pairs(armor_model) do table.insert(VANILLA_GROUPS.ARMOR, v) end
MAIN_GROUPS={model.Head, model.RightArm, model.LeftArm, model.RightLeg, model.LeftLeg, model.Body } -- RightArm LeftArm RightLeg LeftLeg Body Head
TAIL_BONES={model.Body_Tail, model.Body_Tail.Tail2, model.Body_Tail.Tail2.Tail3, model.Body_Tail.Tail2.Tail3.Tail4}
@ -138,11 +142,11 @@ TAIL_ROT={vec( 37.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -15, 0
do
local can_modify_vanilla=avatar:canEditVanillaModel()
local function forceVanilla()
return not can_modify_vanilla or sharedconfig.load("vanilla_enabled")
return not can_modify_vanilla or local_state.vanilla_enabled
end
local function vanillaPartial()
return not sharedconfig.load("vanilla_enabled") and sharedconfig.load("vanilla_partial")
return not local_state.vanilla_enabled and local_state.vanilla_partial
end
@ -151,23 +155,23 @@ do
local vanilla_partial_disabled=MAIN_GROUPS
-- Vanilla state
PM.addPartListFunction(VANILLA_GROUPS.ALL, function() return false end)
PM.addPartListFunction(VANILLA_GROUPS.ALL, function(last) return last or forceVanilla() end)
PM.addPartGroupFunction(VANILLA_GROUPS.ALL, function() return false end)
PM.addPartGroupFunction(VANILLA_GROUPS.ALL, function(last) return last or forceVanilla() end)
PM.addPartListFunction(VANILLA_GROUPS.ALL, function(last) return last or vanillaPartial() end)
PM.addPartGroupFunction(VANILLA_GROUPS.ALL, function(last) return last or vanillaPartial() end)
-- disable cape if tail enabled
PM.addPartFunction(vanilla_model.CAPE, function(last) return last and not sharedconfig.load("tail_enabled") end)
PM.addPartFunction(vanilla_model.CAPE, function(last) return last and not local_state.tail_enabled end)
-- Custom state
PM.addPartListFunction(vanilla_partial_disabled, function(last) return last and not vanillaPartial() end)
PM.addPartListFunction(MAIN_GROUPS, function(last) return last and not forceVanilla() end)
PM.addPartGroupFunction(vanilla_partial_disabled, function(last) return last and not vanillaPartial() end)
PM.addPartGroupFunction(MAIN_GROUPS, function(last) return last and not forceVanilla() end)
-- enable tail
PM.addPartFunction(model.Body_Tail, function(last) return last and sharedconfig.load("tail_enabled") end)
PM.addPartFunction(model.Body_Tail, function(last) return last and local_state.tail_enabled end)
-- Armor state
PM.addPartListFunction(VANILLA_GROUPS.ARMOR, function(last) return last and sharedconfig.load("armor_enabled") end)
PM.addPartGroupFunction(VANILLA_GROUPS.ARMOR, function(last) return last and local_state.armor_enabled end)
end
@ -193,7 +197,6 @@ function player_init()
-- end
-- syncState()
events.ENTITY_INIT:remove("player_init")
PartsManager.refreshAll()
end
events.ENTITY_INIT:register(function() return player_init() end, "player_init")