Fix tail bone parenting, aka weird floaty bones

This commit is contained in:
NullBite 2022-03-28 21:26:17 -04:00
parent ab84eed25b
commit d7e94063fb
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A
2 changed files with 2 additions and 2 deletions

File diff suppressed because one or more lines are too long

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@ -498,7 +498,7 @@ for _, v in pairs(VANILLA_GROUPS.OUTER) do table.insert(VANILLA_GROUPS.ALL,v) en
for _, v in pairs(armor_model) do table.insert(VANILLA_GROUPS.ARMOR, v) end
MAIN_GROUPS={model.Head, model.RightArm, model.LeftArm, model.RightLeg, model.LeftLeg, model.Body } -- RightArm LeftArm RightLeg LeftLeg Body Head
TAIL_BONES={model.Body_Tail, model.Body_Tail.Body_Tail2, model.Body_Tail.Body_Tail2.Body_Tail3, model.Body_Tail.Body_Tail2.Body_Tail3.Body_Tail4}
TAIL_BONES={model.Body_Tail, model.Body_Tail.Tail2, model.Body_Tail.Tail2.Tail3, model.Body_Tail.Tail2.Tail3.Tail4}
TAIL_ROT={vectors.of{37.5, 0, 0}, vectors.of{-17.5, 0, 0}, vectors.of{-17.5, 0, 0}, vectors.of{-15, 0, 0}}
-- }}}