fix tail ParentType pivot
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parent
27408ab92a
commit
2928c4de7f
2106
player_model.bbmodel
2106
player_model.bbmodel
File diff suppressed because one or more lines are too long
@ -33,7 +33,7 @@ do
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if player:isLoaded() then PartsManager.refreshPartList(VANILLA_GROUPS.ARMOR) end
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if player:isLoaded() then PartsManager.refreshPartList(VANILLA_GROUPS.ARMOR) end
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end
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end
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local function refresh_tail()
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local function refresh_tail()
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if player:isLoaded() then PartsManager.refreshPart(model.Body_Tail) end
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if player:isLoaded() then PartsManager.refreshPart(TAIL) end
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end
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end
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local defaults={
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local defaults={
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@ -62,6 +62,8 @@ end
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-- }}}
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-- }}}
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-- Part groups {{{
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-- Part groups {{{
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TAIL=model.Body_Tail.Tail1
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VANILLA_GROUPS={
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VANILLA_GROUPS={
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["HEAD"]={vanilla_model.HEAD, vanilla_model.HAT},
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["HEAD"]={vanilla_model.HEAD, vanilla_model.HAT},
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["TORSO"]={vanilla_model.BODY, vanilla_model.JACKET},
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["TORSO"]={vanilla_model.BODY, vanilla_model.JACKET},
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@ -79,7 +81,7 @@ for _, v in pairs(VANILLA_GROUPS.INNER) do table.insert(VANILLA_GROUPS.ALL,v) en
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for _, v in pairs(VANILLA_GROUPS.OUTER) do table.insert(VANILLA_GROUPS.ALL,v) end
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for _, v in pairs(VANILLA_GROUPS.OUTER) do table.insert(VANILLA_GROUPS.ALL,v) end
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MAIN_GROUPS={model.Head, model.RightArm, model.LeftArm, model.RightLeg, model.LeftLeg, model.Body } -- RightArm LeftArm RightLeg LeftLeg Body Head
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MAIN_GROUPS={model.Head, model.RightArm, model.LeftArm, model.RightLeg, model.LeftLeg, model.Body } -- RightArm LeftArm RightLeg LeftLeg Body Head
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TAIL_BONES={model.Body_Tail, model.Body_Tail.Tail2, model.Body_Tail.Tail2.Tail3, model.Body_Tail.Tail2.Tail3.Tail4}
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TAIL_BONES={TAIL, TAIL.Tail2, TAIL.Tail2.Tail3, TAIL.Tail2.Tail3.Tail4}
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TAIL_ROT={vec( 37.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -15, 0, 0 )}
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TAIL_ROT={vec( 37.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -17.5, 0, 0 ), vec( -15, 0, 0 )}
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-- }}}
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-- }}}
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@ -175,7 +177,7 @@ do
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PM.addPartListFunction(MAIN_GROUPS, function(last) return last and not forceVanilla() end)
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PM.addPartListFunction(MAIN_GROUPS, function(last) return last and not forceVanilla() end)
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-- enable tail
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-- enable tail
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PM.addPartFunction(model.Body_Tail, function(last) return last and sharedconfig.load("tail_enabled") end)
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PM.addPartFunction(TAIL, function(last) return last and sharedconfig.load("tail_enabled") end)
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-- Armor state
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-- Armor state
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PM.addPartListFunction(VANILLA_GROUPS.ARMOR, function(last) return last and sharedconfig.load("armor_enabled") end)
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PM.addPartListFunction(VANILLA_GROUPS.ARMOR, function(last) return last and sharedconfig.load("armor_enabled") end)
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