A lot of stuff is disabled, commented out, etc. Most main features are functional. Networking still needs to be done. Changes include: - Rewrite a lot of API calls for the new API - Modify model groups to fit new version - Add a LOT of TODO comments - Add a ping placeholder table (allows pre existing ping code to work locally) - Register all tick functions, render() and player_init() to new EventsAPI - Disable avatar switcher until it can be implemented on the new version - Disable code that is reliant on checking vanilla editing permission: - rotation of vanilla torso/armor in tail animation - Disable code reliant on data.save() and data.load() (settings) - UVManager: disable table to vector conversion, rely on proper usage - UV(): use vectors instead of table - Disable action wheel until it can be rewritten - Disable snore - Disable Blockbench animations - Convert colors to vectors - Disable custom commands - Disable tail armor. need to optimize in prewrite before changing anything - Potentially more things that I may have missed
5 lines
52 B
JSON
5 lines
52 B
JSON
{
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"name": "Null Protogen",
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"author": "NullBite"
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}
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