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@ -18,13 +18,6 @@ sharedstate=require("nulllib.sharedstate")
sharedconfig=require("nulllib.sharedconfig")
statemonitor=require("nulllib.statemonitor")
---Set optimal settings for random player sounds
---@param sound Sound
---@return Sound
local function sound_settings(sound)
return sound:volume(1):pitch(1):pos(player:getPos())
end
-- shortcuts for /figura run so i don't have to type so much
C={}
@ -369,12 +362,20 @@ function setArmor(state)
end
local snore
-- TODO re-enable snoring
do
local snores={sounds["sounds.snore-1"], sounds["sounds.snore-2"], sounds["sounds.snore-3"]}
local snore_index=1
local is_snoring=false
---Set optimal settings for random player sounds
---@param sound Sound
---@return Sound
local function sound_settings(sound)
return sound:volume(1):pitch(1):pos(player:getPos())
end
local function state_not_sleeping()
-- return not player:getPose() ~= "SLEEPING"
return player:getPose() ~= "SLEEPING"
@ -633,7 +634,7 @@ function player_init()
end
sharedstate.init("health", player:getHealth(), health_callback)
-- TODO set part visibility in avatar.json
-- TODO possibly reconsider if this should be redone
-- actually it's probably fine, it's jsut here because i forget visibility settings
-- local all_parts=util.recurseModelGroup(model)