UwU
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@ -558,6 +558,8 @@ COLORS={}
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COLORS.neutral=vectors.of{127/255,127/255,255/255}
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COLORS.neutral=vectors.of{127/255,127/255,255/255}
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COLORS.hurt= vectors.of{1, 0, 63/255}
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COLORS.hurt= vectors.of{1, 0, 63/255}
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COLORS.lava= vectors.of{1, 128/255, 64/255}
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COLORS.lava= vectors.of{1, 128/255, 64/255}
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-- prev 255 160 192
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COLORS.owo= vectors.of{1, 128/255, 160/255}
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COLORS["end"]="end"
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COLORS["end"]="end"
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for k, v in pairs(EMISSIVES) do
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for k, v in pairs(EMISSIVES) do
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v.setColor(COLORS.neutral)
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v.setColor(COLORS.neutral)
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@ -705,12 +707,15 @@ do
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expressions.neutral={0,0}
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expressions.neutral={0,0}
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expressions["end"]=expressions.neutral
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expressions["end"]=expressions.neutral
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expressions.hurt={0,1}
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expressions.hurt={0,1}
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expressions.owo={0,2}
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local expruvm=UVManager:new({8, 8}, nil, expressions)
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local expruvm=UVManager:new({8, 8}, nil, expressions)
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current_expression="neutral"
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current_expression="neutral"
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-- color/expression rules
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-- color/expression rules
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function getBestColor()
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function getBestColor()
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if player.isInLava() or player.getWorldName()=="minecraft:the_nether" then
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if current_expression=="owo" then
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return COLORS.owo
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elseif player.isInLava() or player.getWorldName()=="minecraft:the_nether" then
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return COLORS.lava
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return COLORS.lava
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else
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else
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return COLORS.neutral
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return COLORS.neutral
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@ -767,6 +772,8 @@ action_wheel.SLOT_3.setTitle('Toggle Armor')
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action_wheel.SLOT_3.setFunction(function() setArmor() end)
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action_wheel.SLOT_3.setFunction(function() setArmor() end)
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action_wheel.SLOT_4.setTitle('T-Pose')
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action_wheel.SLOT_4.setTitle('T-Pose')
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action_wheel.SLOT_4.setFunction(function() ping.tPose() end)
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action_wheel.SLOT_4.setFunction(function() ping.tPose() end)
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action_wheel.SLOT_5.setTitle('UwU')
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action_wheel.SLOT_5.setFunction(function() ping.expr("owo") end)
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-- Pings --
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-- Pings --
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--- Damage function --
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--- Damage function --
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texture.png
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texture.png
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texture.xcf
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texture.xcf
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texture_emission.png
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texture_emission.png
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texture_emission.xcf
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