Split off util, logging, math, PartsManager
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parent
9e64a077e1
commit
d454a6340f
3
.gitmodules
vendored
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3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "nulllib"]
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path = nulllib
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url = gitea:nullbite/nulllib-lua
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1
nulllib
Submodule
1
nulllib
Submodule
@ -0,0 +1 @@
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Subproject commit 2656ab02e5c0733695428fe68fd1794ffbbf6094
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366
script.lua
366
script.lua
@ -14,252 +14,8 @@ ping=pings
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TEXTURE_WIDTH = 256
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TEXTURE_HEIGHT = 256
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LOG_LEVEL="INFO"
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-- Basic logging --{{{
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do
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logging = {}
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local loglevels={
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["SILENT"]=0,
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["FATAL"]=1,
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["ERROR"]=2,
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["WARN"]=3,
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["INFO"]=4,
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["DEBUG"]=5,
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["TRACE"]=6
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}
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-- default log level
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local loglevel="INFO"
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function setLogLevel(level)
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loglevel=loglevels[level] and level or loglevel
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end
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setLogLevel(LOG_LEVEL)
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local function printLog(severity, message)
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if (loglevels[loglevel]) >= severity then
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log("[" .. loglevel .. "] " .. message)
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end
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end
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function logging.fatal(message) printLog(1, message) end
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function logging.error(message) printLog(2, message) end
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function logging.warn(message) printLog(3, message) end
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function logging.info(message) printLog(4, message) end
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function logging.debug(message) printLog(5, message) end
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function logging.trace(message) printLog(6, message) end
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end
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-- }}}
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-- utility functions -- {{{
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--- Create a string representation of a table
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--- @param o table
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function dumpTable(o)
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if type(o) == 'table' then
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local s = '{ '
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local first_loop=true
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for k,v in pairs(o) do
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if not first_loop then
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s = s .. ', '
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end
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first_loop=false
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if type(k) ~= 'number' then k = '"'..k..'"' end
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s = s .. '['..k..'] = ' .. dumpTable(v)
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end
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return s .. '} '
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else
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return tostring(o)
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end
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end
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do
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local function format_any_value(obj, buffer)
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local _type = type(obj)
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if _type == "table" then
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buffer[#buffer + 1] = '{"'
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for key, value in next, obj, nil do
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buffer[#buffer + 1] = tostring(key) .. '":'
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format_any_value(value, buffer)
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buffer[#buffer + 1] = ',"'
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end
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buffer[#buffer] = '}' -- note the overwrite
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elseif _type == "string" then
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buffer[#buffer + 1] = '"' .. obj .. '"'
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elseif _type == "boolean" or _type == "number" then
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buffer[#buffer + 1] = tostring(obj)
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else
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buffer[#buffer + 1] = '"???' .. _type .. '???"'
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end
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end
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--- Dumps object as UNSAFE json, i stole this from stackoverflow so i could
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-- use json.tool to format it so it's easier to read
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-- TL;DR, do NOT use this as an actual JSON implementation
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function dumpJSON(obj)
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if obj == nil then return "null" else
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local buffer = {}
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format_any_value(obj, buffer)
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return table.concat(buffer)
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end
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end
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end
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-- TODO: accept model part to determine texture width and height
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---@param uv table
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function UV(uv)
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return vec(
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uv[1]/TEXTURE_WIDTH,
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uv[2]/TEXTURE_HEIGHT
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)
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end
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---@param inputstr string
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---@param sep string
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function splitstring (inputstr, sep)
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if sep == nil then
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sep = "%s"
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end
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local t={}
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for str in string.gmatch(inputstr, "([^"..sep.."]+)") do
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table.insert(t, str)
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end
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return t
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end
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---@param input string
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function parse(input)
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if input=="nil" then
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return nil
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elseif input == "true" or input == "false" then
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return input=="true"
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elseif tonumber(input) ~= nil then
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return tonumber(input)
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else
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return input
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end
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end
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---@param func function
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---@param table table
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function map(func, table)
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local t={}
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for k, v in pairs(table) do
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t[k]=func(v)
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end
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return t
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end
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---@param func function
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---@param table table
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function filter(func, table)
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local t={}
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for k, v in pairs(table) do
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if func(v) then
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t[k]=v
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end
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end
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return t
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end
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---@param tbl table
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---@param val any
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function has_value(tbl, val)
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for _, v in pairs(tbl) do
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if v==val then return true end
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end
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return false
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end
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--- Unordered reduction, only use when working with dictionaries and
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--- execution order does not matter
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---@param tbl table Table to reduce
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---@param func function Function used to reduce table
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---@param init any Initial operand for reduce function
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function reduce(func, tbl, init)
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local result = init
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local first_loop = true
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for _, v in pairs(tbl) do
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if first_loop and init == nil then
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result=v
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else
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result = func(result, v)
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end
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first_loop=false
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end
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return result
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end
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--- Ordered reduction, does not work with dictionaries
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---@param tbl table Table to reduce
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---@param func function Function used to reduce table
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---@param init any Initial operand for reduce function
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function ireduce(func, tbl, init)
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local result = init
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local first_loop = true
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for _, v in ipairs(tbl) do
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if first_loop and init == nil then
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result=v
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else
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result = func(result, v)
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end
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first_loop=false
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end
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return result
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end
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--- Merge two tables. First table value takes precedence when conflict occurs.
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---@param tb1 table
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---@param tb2 table
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function mergeTable(tb1, tb2)
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local t={}
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for k, v in pairs(tb1) do
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t[k]=v
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end
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for k, v in pairs(tb2) do
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if type(k)=="number" then
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table.insert(t, v)
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else
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if t[k]==nil then
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t[k]=v
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end
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end
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end
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return t
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end
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function debugPrint(var)
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print(var)
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return var
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end
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function debugPrintTable(var)
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printTable(var)
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return var
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end
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--- Recursively walk a model tree and return a table containing the group and each of its sub-groups
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--- @param group table The group to recurse
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--- @return table Resulting table
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function recurseModelGroup(group)
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local t={}
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table.insert(t, group)
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if group:getType()=="GROUP" then
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for k, v in pairs(group:getChildren()) do
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for _, v2 in pairs(recurseModelGroup(v)) do
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table.insert(t, v2)
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end
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end
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end
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return t
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end
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-- }}}
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util = require("nulllib.util")
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logging = require("nulllib.logging")
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-- Timer (not mine lol) -- {{{
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-- TODO investigate if events can replace some of this
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@ -371,14 +127,9 @@ function ping.syncState(tbl)
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end
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-- }}}
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-- Math {{{
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--- Sine function with period and amplitude
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--- @param x number Input value
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--- @param period number Period of sine wave
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--- @param amp number Peak amplitude of sine wave
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function wave(x, period, amp) return math.sin((2/period)*math.pi*(x%period))*amp end
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function lerp(a, b, t) return a + ((b - a) * t) end
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-- }}}
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nmath=require("nulllib.math")
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lerp=math.lerp
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wave=nmath.wave
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-- Master and local state variables -- {{{
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-- Local State (these are copied by pings at runtime) --
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@ -419,8 +170,8 @@ do
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end
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savedData=data.loadAll()
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end
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skin_state=mergeTable(
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map(parse,data.loadAll()),
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skin_state=util.mergeTable(
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util.map(util.parse,data.loadAll()),
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defaults)
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else
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skin_state=defaults
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@ -450,96 +201,7 @@ end
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-- }}}
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-- PartsManager -- {{{
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do
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PartsManager={}
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local pm={}
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--- ensure part is initialized
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local function initPart(part)
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local part_key=part
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if pm[part_key] == nil then
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pm[part_key]={}
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end
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pm[part_key].part=part
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if pm[part_key].functions == nil then
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pm[part_key].functions = {}
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end
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if pm[part_key].init==nil then
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pm[part_key].init="true"
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end
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end
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--- Add function to part in PartsManager.
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--- @param part table Any object with a setEnabled() method.
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--- @param func function Function to add to model part's function chain.
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--- @param init? boolean Default value for chain. Should only be set once, subsequent uses overwrite the entire chain's initial value.
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function PartsManager.addPartFunction(part, func, init)
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initPart(part)
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local part_key=part
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if init ~= nil then
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pm[part_key].init=init
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end
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table.insert(pm[part_key]["functions"], func)
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end
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--- Set initial value for chain.
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--- @param part table Any object with a setEnabled() method.
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--- @param init? boolean Default value for chain. Should only be set once, subsequent uses overwrite the entire chain's initial value.
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function PartsManager.setInitialValue(part, init)
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assert(init~=nil)
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initPart(part)
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local part_key=part
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pm[part_key].init=init
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end
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--- Set initial value for chain on all objects in table.
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--- @param group table A table containing objects with a setEnabled() method.
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--- @param init? boolean Default value for chain. Should only be set once, subsequent uses overwrite the entire chain's initial value.
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function PartsManager.setGroupInitialValue(group, init)
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assert(init~=nil)
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for _, v in pairs(group) do
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PartsManager.setInitialValue(v, init)
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end
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end
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--- Evaluate a part's chain to determine if it should be visible.
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--- @param part table An object managed by PartsManager.
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function PartsManager.evaluatePart(part)
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local part_key=part
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assert(pm[part_key] ~= nil)
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local evalFunc=function(x, y) return y(x) end
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local init=pm[part_key].init
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return ireduce(evalFunc, pm[part_key].functions, true)
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end
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local evaluatePart=PartsManager.evaluatePart
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--- Refresh (enable or disable) a part based on the result of it's chain.
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--- @param part table An object managed by PartsManager.
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function PartsManager.refreshPart(part)
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local part_enabled=evaluatePart(part)
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part:setVisible(part_enabled)
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return part_enabled
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end
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--- Refresh all parts managed by PartsManager.
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function PartsManager.refreshAll()
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for _, v in pairs(pm) do
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PartsManager.refreshPart(v.part)
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end
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end
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--- Add function to list of parts in PartsManager
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--- @param group table A table containing objects with a setEnabled() method.
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--- @param func function Function to add to each model part's function chain.
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--- @param default? boolean Default value for chain. Should only be set once, subsequent uses overwrite the entire chain's initial value.
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function PartsManager.addPartGroupFunction(group, func, default)
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for _, v in ipairs(group) do
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PartsManager.addPartFunction(v, func, default)
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end
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end
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end
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-- }}}
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PartsManager=require("nulllib.PartsManager")
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-- UVManager {{{
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--
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@ -597,7 +259,7 @@ do
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-- (get rid of division once you figure out how setUVMatrix works)
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return vec(u/(self.dimensions.x/2), v/(self.dimensions.y/2))
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else
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return UV{u, v}
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return util.UV{u, v}
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end
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end
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@ -682,7 +344,7 @@ BODY_EMISSIVES={
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FACE_EMISSIVES={
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model.Head.Face
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}
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EMISSIVES=mergeTable(BODY_EMISSIVES, FACE_EMISSIVES)
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EMISSIVES=util.mergeTable(BODY_EMISSIVES, FACE_EMISSIVES)
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COLORS={}
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COLORS.neutral=vec(127/255,127/255,255/255)
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COLORS.hurt= vec(1, 0, 63/255)
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@ -726,11 +388,11 @@ do
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PM.addPartFunction(vanilla_model.CAPE, function(last) return last and not local_state.tail_enabled end)
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--- Custom state
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-- local tail_parts=mergeTable({model.Body.TailBase}, TAIL_BONES)
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-- local tail_parts=util.mergeTable({model.Body.TailBase}, TAIL_BONES)
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local tail_parts={model.Body.MTail1, model.Body.TailBase}
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-- TODO: old vanilla_partial groups, use these for texture swap
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-- local vanilla_partial_disabled=mergeTable(MAIN_GROUPS, {model.Body.Body, model.Body.BodyLayer})
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-- local vanilla_partial_disabled=util.mergeTable(MAIN_GROUPS, {model.Body.Body, model.Body.BodyLayer})
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-- local vanilla_partial_enabled={model.Head, model.Body}
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-- Show shattered only at low health
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@ -745,7 +407,7 @@ do
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PM.addPartGroupFunction(tail_parts, function(last) return last and aquaticTailVisible() end)
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--- Armor state
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local all_armor=reduce(mergeTable, {VANILLA_GROUPS.ARMOR, TAIL_LEGGINGS, TAIL_BOOTS})
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local all_armor=util.reduce(util.mergeTable, {VANILLA_GROUPS.ARMOR, TAIL_LEGGINGS, TAIL_BOOTS})
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PM.addPartGroupFunction(all_armor, function(last) return last and local_state.armor_enabled end)
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-- Only show armor if equipped
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PM.addPartFunction(model.Body.MTail1.MTail2.MTail3.Boot, function(last) return last and armor_state.boots end)
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@ -1115,7 +777,7 @@ function player_init()
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old_state.health=local_state.health
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-- TODO possibly reconsider if this should be redone
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-- actually it's probably fine, it's jsut here because i forget visibility settings
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-- local all_parts=recurseModelGroup(model)
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-- local all_parts=util.recurseModelGroup(model)
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-- for k, v in pairs(all_parts) do
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-- v:setVisible(nil)
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