Comment out unused armor block

This commit is contained in:
NullBite 2023-06-23 01:49:04 -04:00
parent 36adf3a7f0
commit c4d582ce0f
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A

View File

@ -491,92 +491,92 @@ do
end
-- TODO fix code after optimization in prewrite
function armor()
if true then return nil end
-- ^ hacky way to disable a function without uncommenting the entire thing to not break git vcs
-- Get equipped armor, extract name from item ID
local leggings_item = player.getEquipmentItem(4)
local boots_item = player.getEquipmentItem(3)
local leggings = string.sub(leggings_item.getType(), 11, -10)
local boots = string.sub(boots_item.getType(), 11, -7)
if local_state.armor_enabled then
if old_state.leggings ~= leggings or old_state.armor_enabled ~= local_state.armor_enabled then
-- leggings
armor_glint.leggings=leggings_item.hasGlint()
local leggings_color=colorArmor(leggings_item) or armor_color[leggings]
local uv=tailuvm:getUV(leggings)
if uv ~= nil then
armor_state.leggings=true
for k, v in pairs(TAIL_LEGGINGS) do
v.setUV(uv)
end
if leggings=="leather" then
for k, v in pairs(TAIL_LEGGINGS_COLOR) do
v.setColor(leggings_color)
end
else
for k, v in pairs(TAIL_LEGGINGS) do
v.setColor({1, 1, 1})
end
end
else
armor_state.leggings=false
end
pmRefresh()
end
if old_state.boots ~= boots or old_state.armor_enabled ~= local_state.armor_enabled then
-- boots
armor_glint.boots=boots_item.hasGlint()
local boots_color=colorArmor(boots_item) or armor_color[boots]
local uv_boots=tailuvm:getUV(boots)
if uv_boots ~= nil then
armor_state.boots=true
for k, v in pairs(TAIL_BOOTS) do
v.setUV(uv_boots)
end
if boots=="leather" then
model.Body.MTail1.MTail2.MTail3.Boot.setColor(boots_color)
armor_state.leather_boots=true
else
model.Body.MTail1.MTail2.MTail3.Boot.setColor({1, 1, 1})
armor_state.leather_boots=false
end
else
armor_state.boots=false
end
pmRefresh()
end
else
armor_glint.leggings=false
armor_glint.boots=false
end
if armor_glint.leggings then
for _, v in pairs(TAIL_LEGGINGS) do
v.setShader("Glint")
end
else
for _, v in pairs(TAIL_LEGGINGS) do
v.setShader("None")
end
end
if armor_glint.boots then
for _, v in pairs(TAIL_BOOTS) do
v.setShader("Glint")
end
else
for _, v in pairs(TAIL_BOOTS) do
v.setShader("None")
end
end
old_state.boots=boots
old_state.leggings=leggings
old_state.armor_enabled=local_state.armor_enabled
end
-- function armor()
-- if true then return nil end
-- -- ^ hacky way to disable a function without uncommenting the entire thing to not break git vcs
--
-- -- Get equipped armor, extract name from item ID
-- local leggings_item = player.getEquipmentItem(4)
-- local boots_item = player.getEquipmentItem(3)
-- local leggings = string.sub(leggings_item.getType(), 11, -10)
-- local boots = string.sub(boots_item.getType(), 11, -7)
--
-- if local_state.armor_enabled then
-- if old_state.leggings ~= leggings or old_state.armor_enabled ~= local_state.armor_enabled then
-- -- leggings
-- armor_glint.leggings=leggings_item.hasGlint()
-- local leggings_color=colorArmor(leggings_item) or armor_color[leggings]
-- local uv=tailuvm:getUV(leggings)
-- if uv ~= nil then
-- armor_state.leggings=true
-- for k, v in pairs(TAIL_LEGGINGS) do
-- v.setUV(uv)
-- end
-- if leggings=="leather" then
-- for k, v in pairs(TAIL_LEGGINGS_COLOR) do
-- v.setColor(leggings_color)
-- end
-- else
-- for k, v in pairs(TAIL_LEGGINGS) do
-- v.setColor({1, 1, 1})
-- end
-- end
-- else
-- armor_state.leggings=false
-- end
-- pmRefresh()
-- end
--
-- if old_state.boots ~= boots or old_state.armor_enabled ~= local_state.armor_enabled then
-- -- boots
-- armor_glint.boots=boots_item.hasGlint()
-- local boots_color=colorArmor(boots_item) or armor_color[boots]
-- local uv_boots=tailuvm:getUV(boots)
-- if uv_boots ~= nil then
-- armor_state.boots=true
-- for k, v in pairs(TAIL_BOOTS) do
-- v.setUV(uv_boots)
-- end
-- if boots=="leather" then
-- model.Body.MTail1.MTail2.MTail3.Boot.setColor(boots_color)
-- armor_state.leather_boots=true
-- else
-- model.Body.MTail1.MTail2.MTail3.Boot.setColor({1, 1, 1})
-- armor_state.leather_boots=false
-- end
-- else
-- armor_state.boots=false
-- end
-- pmRefresh()
-- end
-- else
-- armor_glint.leggings=false
-- armor_glint.boots=false
-- end
--
-- if armor_glint.leggings then
-- for _, v in pairs(TAIL_LEGGINGS) do
-- v.setShader("Glint")
-- end
-- else
-- for _, v in pairs(TAIL_LEGGINGS) do
-- v.setShader("None")
-- end
-- end
-- if armor_glint.boots then
-- for _, v in pairs(TAIL_BOOTS) do
-- v.setShader("Glint")
-- end
-- else
-- for _, v in pairs(TAIL_BOOTS) do
-- v.setShader("None")
-- end
-- end
--
-- old_state.boots=boots
-- old_state.leggings=leggings
-- old_state.armor_enabled=local_state.armor_enabled
-- end
function colorArmor(item)
local tag = item.tag