diff --git a/script.lua b/script.lua index 653afb1..6bb4d68 100644 --- a/script.lua +++ b/script.lua @@ -3,12 +3,6 @@ --- Initial definitions --- -- player model backwards compatibility model=models.player_model -armor_model={ - ["BOOTS"]=vanilla_model.BOOTS, - ["LEGGINGS"]=vanilla_model.LEGGINGS, - ["CHESTPLATE"]=vanilla_model.CHESTPLATE, - ["HELMET"]=vanilla_model.HELMET -} ping=pings -- Texture dimensions -- TEXTURE_WIDTH = 256 @@ -114,7 +108,7 @@ VANILLA_GROUPS={ ["OUTER"]={ vanilla_model.HAT, vanilla_model.JACKET, vanilla_model.LEFT_SLEEVE, vanilla_model.RIGHT_SLEEVE, vanilla_model.LEFT_PANTS, vanilla_model.RIGHT_PANTS }, ["INNER"]={ vanilla_model.HEAD, vanilla_model.BODY, vanilla_model.LEFT_ARM, vanilla_model.RIGHT_ARM, vanilla_model.LEFT_LEG, vanilla_model.RIGHT_LEG }, ["ALL"]={ vanilla_model.HEAD, vanilla_model.BODY, vanilla_model.LEFT_ARM, vanilla_model.RIGHT_ARM, vanilla_model.LEFT_LEG, vanilla_model.RIGHT_LEG, vanilla_model.HAT, vanilla_model.JACKET, vanilla_model.LEFT_SLEEVE, vanilla_model.RIGHT_SLEEVE, vanilla_model.LEFT_PANTS, vanilla_model.RIGHT_PANTS }, - ["ARMOR"]=armor_model + ["ARMOR"]={vanilla_model.LEGGINGS, vanilla_model.BOOTS, vanilla_model.CHESTPLATE, vanilla_model.HELMET} } -- these are inefficient, redundancy is better in this case @@ -230,7 +224,7 @@ do -- Enable tail setting PM.addPartFunction(model.Body_Tail, function(last) return last and sharedconfig.load("tail_enabled") end) -- no legs, regular tail in water if tail enabled - local mtail_mutually_exclusive={model.LeftLeg, model.RightLeg, model.Body_Tail, armor_model.LEGGINGS, armor_model.BOOTS} + local mtail_mutually_exclusive={model.LeftLeg, model.RightLeg, model.Body_Tail, vanilla_model.LEGGINGS, vanilla_model.BOOTS} PM.addPartListFunction(mtail_mutually_exclusive, function(last) return last and not aquaticTailVisible() end) -- aquatic tail in water PM.addPartListFunction(tail_parts, function(last) return last and aquaticTailVisible() end)