Adjust tail movement amplitude

This helps prevent armor clipping
This commit is contained in:
NullBite 2024-11-28 23:59:03 -05:00
parent 9f4f7c9882
commit 9e914039bf
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A

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@ -682,9 +682,9 @@ function animateMTail(val, delta)
amplitude_multiplier=0.3
end
resetAngles(model.Body)
model.Body:setRot(vec( wave(val, period, 3*amplitude_multiplier), 0, 0 ))
model.Body:setRot(vec( wave(val, period, 2*amplitude_multiplier), 0, 0 ))
-- model.Body.LeggingsTopTrim:setRot(vec( wave(val-1, period, 4*amplitude_multiplier), 0, 0 ))
TAIL_BONES[1]:setRot(vec( wave(val-1, period, 7*amplitude_multiplier) + curve, 0, 0 ))
TAIL_BONES[1]:setRot(vec( wave(val-1, period, 4*amplitude_multiplier) + curve, 0, 0 ))
end
TAIL_BONES[2]:setRot(vec( wave(val-2, period, 8*amplitude_multiplier) + curve, 0, 0 ))