Add tpose emote
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parent
f0af26d609
commit
858c7d401b
12
script.lua
12
script.lua
@ -478,6 +478,8 @@ action_wheel.SLOT_2.setTitle('log health')
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action_wheel.SLOT_2.setFunction(function() print(player.getHealth()) end)
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action_wheel.SLOT_2.setFunction(function() print(player.getHealth()) end)
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action_wheel.SLOT_3.setTitle('Toggle Armor')
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action_wheel.SLOT_3.setTitle('Toggle Armor')
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action_wheel.SLOT_3.setFunction(function() setArmor() end)
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action_wheel.SLOT_3.setFunction(function() setArmor() end)
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action_wheel.SLOT_4.setTitle('T-Pose')
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action_wheel.SLOT_4.setFunction(function() ping.tPose() end)
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-- Pings --
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-- Pings --
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--- Damage function --
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--- Damage function --
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@ -537,6 +539,11 @@ function ping.syncState(tbl)
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end
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end
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PartsManager.refreshAll()
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PartsManager.refreshAll()
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end
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end
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function ping.tPose()
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local_state.emote_vector=player.getPos()
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animation.tpose.start()
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end
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-- }}}
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-- }}}
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-- Timer (not mine lol) -- {{{
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-- Timer (not mine lol) -- {{{
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@ -644,6 +651,11 @@ function tick()
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ping.oof(player.getHealth())
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ping.oof(player.getHealth())
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end
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end
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if animation.tpose.isPlaying() and local_state.emote_vector.distanceTo(player.getPos()) >= 0.5 then
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animation.tpose.stop()
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end
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if old_state.isUnderwater ~= player.isUnderwater() then syncState() end
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if old_state.isUnderwater ~= player.isUnderwater() then syncState() end
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old_state.isUnderwater=player.isUnderwater()
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old_state.isUnderwater=player.isUnderwater()
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-- End of tick --
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-- End of tick --
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