Add toggle armor function
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parent
e5c29d5bbd
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15
script.lua
15
script.lua
@ -8,6 +8,7 @@ step_u_face=32
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step_v_face=16
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step_v_face=16
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offset_u_face=64
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offset_u_face=64
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offset_v_face=0
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offset_v_face=0
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armor_enabled=true
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-- initialize values --
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-- initialize values --
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function player_init()
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function player_init()
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@ -62,6 +63,8 @@ function ping.expressionTest()
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end
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end
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action_wheel.SLOT_2.setTitle('log health')
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action_wheel.SLOT_2.setTitle('log health')
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action_wheel.SLOT_2.setFunction(function() print(player.getHealth()) end)
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action_wheel.SLOT_2.setFunction(function() print(player.getHealth()) end)
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action_wheel.SLOT_3.setTitle('Toggle Armor')
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action_wheel.SLOT_3.setFunction(function() ping.setArmor() end)
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-- Pings --
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-- Pings --
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--- Damage function --
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--- Damage function --
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@ -75,6 +78,18 @@ end
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function ping.healed(health)
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function ping.healed(health)
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setExpression(0,0)
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setExpression(0,0)
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end
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end
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--- Toggle Armor ---
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function ping.setArmor(enabled)
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if enabled == nil then
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armor_enabled=not armor_enabled
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else
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armor_enabled=enabled
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end
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for key, value in pairs(armor_model) do
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value.setEnabled(armor_enabled)
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end
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end
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-- does not work on multiplayer, use ping.oof()
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-- does not work on multiplayer, use ping.oof()
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