Fix emissives for arms and legs

This commit is contained in:
NullBite 2022-03-28 21:50:46 -04:00
parent ef7b997294
commit 3989dfaece
Signed by: nullbite
GPG Key ID: 6C4D545385D4925A
6 changed files with 17 additions and 12 deletions

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@ -548,7 +548,11 @@ BODY_EMISSIVES={
model.Body_Tail.Tail_L2.TailDots2, model.Body_Tail.Tail_L2.TailDots2,
model.Body_Tail.Tail_L2.Tail_L3.TailDots3, model.Body_Tail.Tail_L2.Tail_L3.TailDots3,
model.Body_Tail.Tail_L2.Tail_L3.fin.TailDots4, model.Body_Tail.Tail_L2.Tail_L3.fin.TailDots4,
model.Head.EmDots model.Head.EmDots,
model.LeftArm.LeftArmEm,
model.RightArm.RightArmEm,
model.LeftLeg.LeftLegEm,
model.RightLeg.RightLegEm
} }
FACE_EMISSIVES={ FACE_EMISSIVES={
model.Head.Face model.Head.Face
@ -1053,7 +1057,8 @@ function hostTick()
end end
function tick() function tick()
if old_state.in_lava ~= player.isInLava() then color_check=player.isInLava() ~= (player.getWorldName()=="minecraft:the_nether")
if old_state.color_check~=color_check then
setColor() setColor()
end end
-- optimization, only execute these once a second -- -- optimization, only execute these once a second --
@ -1091,7 +1096,7 @@ function tick()
-- End of tick -- -- End of tick --
old_state.health=player.getHealth() old_state.health=player.getHealth()
old_state.in_lava=player.isInLava() old_state.color_check=color_check
local_state.anim=player.getAnimation() local_state.anim=player.getAnimation()
end end
-- }}} -- }}}

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texture.xcf (Stored with Git LFS)

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texture_emission.png (Stored with Git LFS)

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texture_emission.xcf (Stored with Git LFS)

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