From 297ab9e40a7392a524cc0a95580d39eef98a624a Mon Sep 17 00:00:00 2001 From: NullBite Date: Fri, 25 Mar 2022 21:52:28 -0400 Subject: [PATCH] Keep tail while sleeping if visible (why?) --- script.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/script.lua b/script.lua index e0f89ad..975c1ba 100644 --- a/script.lua +++ b/script.lua @@ -721,7 +721,7 @@ function updateTailVisibility() local anim=player.getAnimation() local water=player.isTouchingWater() tail_cooldown=(tail_cooldown and tail_cooldown > 0) and tail_cooldown-1 or 0 - if aquaticTailVisible() and (anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then + if aquaticTailVisible() and (anim=="SLEEPING" or anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 10 and tail_cooldown or 10) end if old_state.aquaticTailVisible ~= aquaticTailVisible() then pmRefresh() end