diff --git a/script.lua b/script.lua index 46c8c0f..e894282 100644 --- a/script.lua +++ b/script.lua @@ -1050,8 +1050,8 @@ end function animateMTail(val) local chest_rot = 3 local per=2*math.pi + model.Body:setRot(vec( wave(val, per, 3), 0, 0 )) -- TODO vanilla model manipulation broke, add chestplate model - -- model.Body:setRot(vec( wave(val, per, 3), 0, 0 )) -- armor_model.CHESTPLATE:setRot(vec( -wave(val, per, math.rad(3)), 0, 0 )) -- this makes it work with partial vanilla -- vanilla_model.BODY:setRot(vec( -wave(val, per, math.rad(3)), 0, 0 ))