diff --git a/script.lua b/script.lua index e1c37e8..c32a474 100644 --- a/script.lua +++ b/script.lua @@ -606,20 +606,20 @@ end function animateMTail(val) local chest_rot = 3 - local per=2*math.pi - model.Body:setRot(vec( wave(val, per, 3), 0, 0 )) + local period=2*math.pi + model.Body:setRot(vec( wave(val, period, 3), 0, 0 )) -- TODO vanilla model manipulation broke, add chestplate model - -- armor_model.CHESTPLATE:setRot(vec( -wave(val, per, math.rad(3)), 0, 0 )) + -- armor_model.CHESTPLATE:setRot(vec( -wave(val, period, math.rad(3)), 0, 0 )) -- this makes it work with partial vanilla - -- vanilla_model.BODY:setRot(vec( -wave(val, per, math.rad(3)), 0, 0 )) - -- vanilla_model.JACKET:setRot(vec( -wave(val, per, math.rad(3)), 0, 0 )) + -- vanilla_model.BODY:setRot(vec( -wave(val, period, math.rad(3)), 0, 0 )) + -- vanilla_model.JACKET:setRot(vec( -wave(val, period, math.rad(3)), 0, 0 )) - model.Body.LeggingsTopTrimF:setRot(vec( wave(val-1, per, 4), 0, 0 )) - model.Body.LeggingsTopTrimB:setRot(vec( wave(val-1, per, 4), 0, 0 )) - TAIL_BONES[1]:setRot(vec( wave(val-1, per, 7), 0, 0 )) - TAIL_BONES[2]:setRot(vec( wave(val-2, per, 8), 0, 0 )) - TAIL_BONES[3]:setRot(vec( wave(val-3, per, 12), 0, 0 )) - TAIL_BONES[4]:setRot(vec( wave(val-4, per, 15), 0, 0 )) + model.Body.LeggingsTopTrimF:setRot(vec( wave(val-1, period, 4), 0, 0 )) + model.Body.LeggingsTopTrimB:setRot(vec( wave(val-1, period, 4), 0, 0 )) + TAIL_BONES[1]:setRot(vec( wave(val-1, period, 7), 0, 0 )) + TAIL_BONES[2]:setRot(vec( wave(val-2, period, 8), 0, 0 )) + TAIL_BONES[3]:setRot(vec( wave(val-3, period, 12), 0, 0 )) + TAIL_BONES[4]:setRot(vec( wave(val-4, period, 15), 0, 0 )) end tail_original_rot={} for k, v in ipairs(REG_TAIL_BONES) do