Enable tail in lava
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@ -715,13 +715,14 @@ end
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-- Tail stuff {{{
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function aquaticTailVisible()
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tail_cooldown=tail_cooldown or 0
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return local_state.aquatic_enabled and player.isTouchingWater() or local_state.aquatic_override or tail_cooldown>0 end
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return local_state.aquatic_enabled and (player.isTouchingWater() or player.isInLava()) or local_state.aquatic_override or tail_cooldown>0 end
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function updateTailVisibility()
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local anim=player.getAnimation()
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local water=player.isTouchingWater()
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local lava=player.isInLava()
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tail_cooldown=(tail_cooldown and tail_cooldown > 0) and tail_cooldown-1 or 0
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if aquaticTailVisible() and (anim=="SLEEPING" or anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water) then
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if aquaticTailVisible() and (anim=="SLEEPING" or anim=="SPIN_ATTACK" or anim=="FALL_FLYING" or water or lava) then
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tail_cooldown=anim=="SPIN_ATTACK" and 60 or (tail_cooldown >= 10 and tail_cooldown or 10)
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end
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if old_state.aquaticTailVisible ~= aquaticTailVisible() then pmRefresh() end
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