From 11ee2778ff07c3625d6457d3c5e7f4c677fe6186 Mon Sep 17 00:00:00 2001 From: NullBite Date: Thu, 24 Mar 2022 09:30:53 -0400 Subject: [PATCH] Enable all models in case disabled in Blockbench This is done before running PartsManager.refreshAll(). All parts are managed by PartsManager instead of using Blockbench visibility --- script.lua | 3 +++ 1 file changed, 3 insertions(+) diff --git a/script.lua b/script.lua index 173f098..28c5236 100644 --- a/script.lua +++ b/script.lua @@ -617,6 +617,9 @@ end function player_init() old_state={} old_state.health=player.getHealth() + for k, v in pairs(reduce(mergeTable, map(recurseModelGroup, model))) do + v.setEnabled(true) + end syncState() end -- Initial configuration --