Add tail boot trims
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@ -3890,6 +3890,49 @@
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},
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},
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"type": "cube",
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"type": "cube",
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"uuid": "35c2fc2d-6bb8-dc5c-0fa2-f34be3ea790a"
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"uuid": "35c2fc2d-6bb8-dc5c-0fa2-f34be3ea790a"
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},
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{
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"name": "BootArmorTrim",
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"box_uv": false,
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"rescale": false,
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"locked": false,
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"light_emission": 0,
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"render_order": "default",
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"allow_mirror_modeling": true,
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"from": [-2, -4, -1],
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"to": [2, 2, 1],
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"autouv": 0,
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"color": 7,
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"inflate": 0.26,
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"origin": [0, 0, 0],
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"faces": {
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"north": {
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"uv": [40, 20, 44, 26],
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"texture": 8
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},
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"east": {
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"uv": [54, 20, 56, 26],
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"texture": 8
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},
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"south": {
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"uv": [40, 20, 44, 26],
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"texture": 8
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},
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"west": {
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"uv": [44, 20, 46, 26],
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"texture": 8
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},
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"up": {
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"uv": [2, 18, 6, 20],
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"texture": null
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},
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"down": {
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"uv": [2, 18, 6, 20],
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"texture": null
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}
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},
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"type": "cube",
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"uuid": "4c6600b3-f271-496b-9bbc-a8435bb10547"
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}
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}
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],
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],
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"outliner": [
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"outliner": [
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@ -4072,6 +4115,7 @@
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"children": [
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"children": [
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"0e623698-1df6-c518-9bd7-fad0c12dcf20",
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"0e623698-1df6-c518-9bd7-fad0c12dcf20",
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"93881f7c-3fd7-c4ce-9bbe-5c99fbb4ed85",
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"93881f7c-3fd7-c4ce-9bbe-5c99fbb4ed85",
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"4c6600b3-f271-496b-9bbc-a8435bb10547",
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"2e3f0fb3-5b68-be22-f6a6-f91a030f0851",
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"2e3f0fb3-5b68-be22-f6a6-f91a030f0851",
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{
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{
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"name": "MTailDots3",
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"name": "MTailDots3",
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@ -173,6 +173,9 @@ TAIL_BOOTS={
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model.Body.MTail1.MTail2.MTail3.Boot,
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model.Body.MTail1.MTail2.MTail3.Boot,
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--model.Body.MTail1.MTail2.MTail3.LeatherBoot
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--model.Body.MTail1.MTail2.MTail3.LeatherBoot
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}
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}
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TAIL_BOOTS_TRIM={
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model.Body.MTail1.MTail2.MTail3.BootArmorTrim,
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}
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TAIL_BONES={
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TAIL_BONES={
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model.Body.MTail1,
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model.Body.MTail1,
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model.Body.MTail1.MTail2,
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model.Body.MTail1.MTail2,
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@ -272,6 +275,7 @@ do
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PM.addPartListFunction(TAIL_LEGGINGS, tail_visible_rule)
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PM.addPartListFunction(TAIL_LEGGINGS, tail_visible_rule)
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PM.addPartListFunction(TAIL_LEGGINGS_TRIM, tail_visible_rule)
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PM.addPartListFunction(TAIL_LEGGINGS_TRIM, tail_visible_rule)
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PM.addPartListFunction(TAIL_BOOTS, tail_visible_rule)
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PM.addPartListFunction(TAIL_BOOTS, tail_visible_rule)
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PM.addPartListFunction(TAIL_BOOTS_TRIM, tail_visible_rule)
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--- Armor state
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--- Armor state
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local all_armor=util.reduce(util.mergeTable, {VANILLA_GROUPS.ARMOR, TAIL_LEGGINGS, TAIL_BOOTS})
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local all_armor=util.reduce(util.mergeTable, {VANILLA_GROUPS.ARMOR, TAIL_LEGGINGS, TAIL_BOOTS})
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@ -297,6 +301,7 @@ KattArmorTail.Armor.Leggings:addParts(table.unpack(TAIL_LEGGINGS))
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KattArmorTail.Armor.Leggings:addTrimParts(table.unpack(TAIL_LEGGINGS_TRIM))
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KattArmorTail.Armor.Leggings:addTrimParts(table.unpack(TAIL_LEGGINGS_TRIM))
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KattArmorTail.Armor.Leggings:setLayer(1)
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KattArmorTail.Armor.Leggings:setLayer(1)
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KattArmorTail.Armor.Boots:addParts(table.unpack(TAIL_BOOTS))
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KattArmorTail.Armor.Boots:addParts(table.unpack(TAIL_BOOTS))
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KattArmorTail.Armor.Boots:addTrimParts(table.unpack(TAIL_BOOTS_TRIM))
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KattArmor.Armor.Chestplate:addParts(model.Body.Chestplate, model.LeftArm.Chestplate, model.RightArm.Chestplate)
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KattArmor.Armor.Chestplate:addParts(model.Body.Chestplate, model.LeftArm.Chestplate, model.RightArm.Chestplate)
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KattArmor.Armor.Chestplate:addTrimParts(model.Body.ChestplateTrim, model.LeftArm.ChestplateTrim, model.RightArm.ChestplateTrim)
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KattArmor.Armor.Chestplate:addTrimParts(model.Body.ChestplateTrim, model.LeftArm.ChestplateTrim, model.RightArm.ChestplateTrim)
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